Changed: Updated rope texture for cobblestone frames. Signature feature: Long Red Hair. With the wire tool equipped you can see many useful things including: a components power usage and power status, the flow of power from parent to its child component and the aiming of objects with motion sensing. Increased Radial delay making it easier to use Tab/R/E without the radial popping up. Changed unified all guns now have 4 parts to recipes to work with the new gun quality system, Changed spike trap damage bounds and amounts for players and zombies, Fixed Dog plays death animation immediately when killed, not delayed after the attack animation completes, Fixed Diersville Trees Drop Multiple bundles of wood, Fixed enforcer magazine can be converted to paper or burnt, Fixed zombies will now follow you down a shaft up to 20 meters deep, they should be better about finding you underground, Fixed reworked network communication for forge to decrease item loss and dupe bugs, Fixed bug where biome deco random Loot containers were rotated wrong, Fixed bug where sometimes if you were hit while looting: Loot timer stops but can’t move, Fixed various clothing items that could not be scrapped into cloth, Fixed spelling on vegetable stew english.txt, Fixed backpacks dropped in doorways cause nullref when attempting pickup, Fixed save games should now always match their original game mode, Fixed dedicated servers now default to drop nothing on quit to match default settings, Fixed feral mode icon in server browser at wrong position, Fixed servers not properly receiving client data, Fixed Server browser: Feral mode active icon at correct position, Fixed game server not shutting down when switching to main menu, Fixed entity draw distance to match chunk draw distance, Fixed Server Browser page buttons displaying wrong state when filtering for server name, Fixed relooting empty containers rolls loot, Fixed bug if inventory full, items get lost on pickup, Fixed crops vanish on pickup if only free space in toolbelt, Fixed the seam between the curtain top and bottom halves, Fixed background of item names in recipe preview is too small, Fixed splitting a stack after crafting makes you lose half, Fixed decayed brick block models drop nothing, Fixed some UI textures are influenced by texture resolution settings, Fixed character rotation bug in Inventory UI, Fixed camera track offsets for both mirror and character creation, Fixed wood spikes don’t work most of the time, Fixed server pushed config files remaining loaded, Fixed food items with negative hydration allow for going over the hunger cap, Fixed learn on craft isn’t working correctly, Fixed Cook Button resets progress of cooking, Fixed similar recipes (output) cloning ingredients when using craft list, Fixed Navezgane and random gen map info descriptions, Fixed persistent profile game menu description, Fixed replacing parts in a gun loses all ammo, Fixed player dropped backpacks are breaking from zombies, Fixed KeyNotFoundException error for bald players when wearing hea, Fixed new player built named storage crates crashing old save games with already built storage crates. With beer you can now get both a positive Beer buff and a negative hangover debuff, Added Game option to allow overwriting the saved character looks in a game with the currently selected profile, Added PersistentPlayerProfiles to server options, Added Persistent Profile to new/continue game, Added orange and green metal roofs used on the new hardware store and book stores, Added new craftable and placeable candles, Changed improved town code to allow larger buildings you’ll see a much larger variety of different buildings in towns now, Changed towns now use random block sizes and shapes, Changed male and female uma dna converter clamps for legs and some others, Changed entities now consider y position of the terrain for spawning, Changed removed cobblestone metal from blocks and blocktextures, Changed reduced time to craft plant fibers, Changed random will now choose random hair and skin colors from the available colors, Changed reduced wellness from antibiotics from 5 to 2, Changed tweaked footstep attenuation settings to be a little louder, Changed the terrain is now also lowered if needed when a block is placed, Changed PersistentCustomCharacters to PersistentPlayerProfile to match internal code, Changed PersistentPlayerProfile default to false on peer to peer MP games, Changed school to use terrain filler so its grass is native to the biome its in, Changed removed regular zombies from snow biomes, Changed removed dogs from burnt forest. Fixed: Chainsaw and auger show “incorrect” stats. Fixed: Placing Minibike Chassis on the ground is very inconvenient. &Fixed Stability of roof in Barn_03 prefab Note: this doesn’t fix shotguns shooting trees or chainsaw impacts overloading channels but it helps, Added recipe for bolts and arrows from femurs, Added hot embers to burnt forest terrain texture, Added you can now mine burnt embers and get bits of coal. This can be fixed by switching hold items, Impact sounds for chainsaws/augers still use bullet impact sounds which is why they are too loud which will be fixed in the next build, Animals and zombies will occasionally spawn and fall through the world, Cars are sometimes sunk down into the world, Mac clients cannot connect to EAC protected servers this will be resolved hopefully tomorrow, Added all colored tank tops to loot lists, Added red denim pants, brown denim pants, and plant fiber plants, Changed Burning can now be debuffed by drinking any water or juice, Changed coffee is always drinkable for an energy buff, but now offers negative hydration of -1, Changed torches can no longer be stacked and cannot be placed on a wall by themselves. Pressing ESC in SP during spawn/death anims freezes game. In Multiplayer, when a player leaves the game, it will delete the inventory of anyone that leaves and rejoins the game, but not the player who is hosting the server. &Fixed typo of army camps so Wilderness is spelled correctly and should show up in Random Gen Fixed: Gun repair equalizes part quality. Added viewable item stat system where you can mouse over anything in your inventory, Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable, Added new huge high school location and new road in the plains, Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap, Added new lootable, gun safe, school lockers and sinks to the world, Added recipe, icons and items for coffee and coffee beans, Added breakable faucets that yield iron and brass to the world, Added new concrete recipe from stone and gravel, Added new corn on the cob recipe, items and icons, Added new car wreck at the intersection of Riedel and Jordan, Changed caching of terrain values lead to better performance, Changed made percentage of night 35% as a default for all game modes, Changed increased weight of tin cans and candy tins so they can be scrapped better, Changed optimized collision testing thus performance on servers with many players and zombies is improved, Changed the seed of the all world randomization is now taken from the game name, Changed all the chunks are set to static now that might improve the performance, Changed hitting water with bullets or items now hits the blocks below water. Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is. Still more to do with the noise values yet. Food is discarded in this case but hydration is consumed, Fixed improperly rotated cabinets in the apartments, Fix airdrop crates showing smoke if they are in unloaded chunks, Fixed culling distance on wall torch, campfire and forge, Fixed scope aim location on sniper rifle, added muzzle origin, Fixed Dropped items like grass should not clip into terrain any more, Fixed dupe bug that allowed you to copy your inventory on exiting the game with Alt-F4 or killing the game process, Fixed game speed exploit when moving from single player to a multiplayer server, Fixed weight of scrap lead so that single trophies can be scrapped, Fixed bug that ambient sound volume was also controlled by music volume slider, Fixed joining a password protected server through steam://connect/ links or the friend list while the game is not running, Fixed console commands issuing exceptions will not spawn in the server log any more, Fixed (Mac/Linux only): problem that some float values were read wrong on non-english locales, Fixed password for a door or chest was using a header font, Fixed replaying a saved game you can reread the books again, Fixed ambient loops to not use 3d position, Fixed repair wrench should not be allowed to upgrade concrete, Changed in game options to Standard, Modded and Multiplayer reorganizing the options under these 3 new fields. 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